Creature Applications
Jan 6, 2016 23:09:42 GMT -7
Post by Headmistress on Jan 6, 2016 23:09:42 GMT -7
CREATURE APPLICATIONS
GENERAL INFORMATION
ANIMAGUS RULES - 0/10
METAMORPHMAGUS RULES - 0/5
VEELA RULES - 0/5
WEREWOLF RULES - 0/10
VAMPIRE RULES - 0/10
SEER RULES - 0/5
LEGIMENCY AND OCCLUMENCY RULES - 0/10
- Creature applications are still being updated.
- You must be sorted in order to apply to be a creature. This is the second step of character creation.
- This is not just for creatures, this is for all sorts of abilities too. You can find these below.
- There is a limit on the number of creatures and abilities we will allow. We will not allow any parseltoungue.
- With all abilities, you are not guaranteed to be accepted just by posting an application. We will look over each one carefully and you might be denied if your application does not meet our standards.
- Create your own thread with the title LAST, First M.
- Use the code below and fill it out completely.
ANIMAGUS RULES - 0/10
- An animagus is a witch or wizard with the ability to shift themselves into another form, the form of an animal, insect, etc at will.
- At this time we will allow a maximum of ten (10) animagi on the site.
- You must be at least a 5th year to attain this ability. It is not easy to do and takes a lot of effort and skill.
- You do not need to be officially registered with the ministry in character, however the majority of animagi are. Be reasonable with this rule. If you are unregistered, mention that you are in your application.
- All forms are acceptable but please be specific.
METAMORPHMAGUS RULES - 0/5
- A metamorphmagus is a witch or wizard born with the extremely rare ability to morph their appearance at will without the use of spells or potions.
- At this time we will allow a maximum of five (5) metamorphmagi on the site.
- This is a genetic ability, meaning you must be born with it. At least one of your character's parents must have the ability as well.
- Metamorphmagi cannot completely transform themselves into an animal. They can morph small parts of their bodies into animals, but not the whole body.
- Be realistic with this ability.
VEELA RULES - 0/5
- Veelas are creatures akin to sirens of mythology. They are beautiful and seductive, practically irresistible. When angry, full veelas can transform into creatures called Harpies.
- At this time, we will allow a maximum of five (5) veelas on the site.
- This is a genetic ability, meaning you must be born with it. At least one of your character's parents must have the ability as well.
- Full Veelas are very rare. More likely than not, your character will be a Half-Veela. Half-Veelas are not able to transform into Harpies.
- Veelas are seductive, especially when they dance. This is a key trait of any character who would like to be this creature.
WEREWOLF RULES - 0/10
- Werewolves are wizards or witches infected with lycanthropy, a curse that causes them to turn into like-wolves during the full moon.
- At this time, we will allow a maximum ten (10) werewolves on the site.
- This ability is attained by a bite or deep scratch from a werewolf while they are in their wolf form.
- The Wolfsbane potion can be taken and will allow a werewolf to retain their human mind during transformation. It will not prevent the transformation nor will it make it any less painful.
- Werewolves are allowed to turn members who have applied to become werewolves as long as there are open spots.
VAMPIRE RULES - 0/10
- Vampires are undead beings known for their thirst for blood. A vampire must consume human blood in order to survive.
- At this time we will allow a maximum of ten (10) vampires on the site.
- This ability is attained by consuming the blood of a vampire and then dying. Upon death, the vampire blood in the system will take effect and return the being to status as the living dead. To complete the transformation, the newborn must drink blood.
- On Azkaban Calling, vampires are given amulets that are charmed to allow them to walk in sunlight. Without this amulet, they will burn. If they are exposed to sunlight long enough without amulets, they will die. In addition, vampires do have a reflection, must be invited into residences, and do not have an adverse reaction to garlic.
- Vampires are permitted to turn members who have applied and been accepted as vampires as long as spots are open.
SEER RULES - 0/5
- Info.
LEGIMENCY AND OCCLUMENCY RULES - 0/10
- Info.